Kartik Scripts changelog

A record of every update, feature and fix across the Kartik Scripts library. The two newest versions of each script are shown below.

Evidence System

Version 1.3.5: Camera Shutter & Placement Improvements 2026-08-28

  • IMPROVEMENT: Locales: Added missing locales
  • IMPROVEMENT: Camera Shutter: The capture button now shows a busy state and stays locked while a shot uploads, and releases itself if an upload never comes back instead of leaving the camera stuck
  • FIX: Photo Spam: Spamming the capture button no longer fires off several uploads for the same shot
  • FIX: Placement Flicker: The aiming marker and the placement HUD no longer flicker while placing tape, cones and barriers
  • FIX: Missed Key Presses: E now registers on the first press when setting tape points, instead of needing several tries
  • FIX: Placement Range: Prop and tape placement now honours its 20m aiming range instead of latching onto far-off geometry
  • FIX: Tape Wobble: Tape segments no longer jitter while you adjust the height of a run

Version 1.3.4: Collision Bench & Evidence Analysis Reports 2026-08-13

  • NEW: Separated Tire Track and Vehicle Fragment analysis into a new dedicated Collision Bench zone
  • NEW: Created unique report items: Vehicle Collision Report & Tire Track / Impression Analysis Report
  • NEW: Added new items and images in docs and images folder
  • FIX: Fixed item references in the bench menu to display the correct metadata details instead of 'Unknown Source'
  • IMPROVEMENT: Dynamic progress labels and icons added based on what evidence is being processed

Advanced Police Job

Version 1.4.0: Licenses App, In-MDT Tablet & Impound Overhaul 2026-10-07

  • NEW: Licenses App: Grant or revoke citizen licenses. Synced with kartik-mdt-v2, supports cs_license and bit-licenses
  • NEW: MDT Tablet: Police tablet UI now opens as its own page inside kartik-mdt-v2. One item, no separate tablet needed (requires the latest kartik-mdt v2)
  • NEW: UI Integrations: Pick notify, progress, text UI, minigame, menu and dialog providers
  • NEW: Traffic Slowing: Cones, barriers and warning signs slow or stop nearby AI traffic
  • NEW: Impound Toggle: Use your garage script's impound instead
  • NEW: Taser Reload Keybind: Reload cartridges from inventory (default R)
  • NEW: 2 grade permissions: Manage Licenses and Designer
  • IMPROVEMENT: Impound: Tow from inside the car, prefilled owner and fee, locked plate, clear errors
  • IMPROVEMENT: Impound lot shows IMPOUND/SEIZED tags and officer, confirms and logs releases
  • IMPROVEMENT: Impounded boats, bikes and aircraft respawn as the right model
  • IMPROVEMENT: Designer app can be restricted per rank
  • FIX: Impound lot can't release a car twice or one already collected from the garage

Version 1.3.0: Suspect Escort, Deceased Processing & Suspect Tracking 2026-09-29

  • NEW: Suspect Escort: Walk cuffed patrol-call suspects and place them in a vehicle
  • NEW: Deceased Processing: Killed suspects stay on scene until the body is processed. Toggle with processDeceased
  • NEW: Suspect Tracking: Red arrow over the suspect or stolen car, and the call blip follows them
  • NEW: Wanted Vehicle Info: Stolen vehicle calls show model and plate in dispatch and the tablet
  • NEW: Unseat from Vehicle: Target the vehicle to take a seated suspect out
  • NEW: Notification Position: New Config.NotifyPosition setting
  • IMPROVEMENT: Metal Detector: Scans and alarms now run server-side, with a checkpoint cooldown
  • IMPROVEMENT: Personnel: Officers can only manage their own department
  • IMPROVEMENT: World Builder: Must be granted per grade, not by boss or *
  • IMPROVEMENT: Live Refresh: Permission and department changes apply without a restart
  • IMPROVEMENT: Rank Names: Cleaner grade names, no duplicates
  • FIX: Cuff Pose: No longer lost after ragdolls, stuns or streaming

Advanced MDT with Dispatch

Version 2.4.0: Sentencing Factors, Per-Channel Webhooks & ERS Page 2026-10-02

  • NEW: Sentencing Factors: One penal code can have multiple tiers (e.g. "1+ Cocaine" / "10+ Cocaine"), each with its own fine and time. Officers pick the tier when charging
  • NEW: Per-Channel Webhooks: Send mugshots, gallery, CCTV, bodycam, PDFs, attachments and exports to separate Discord channels. Empty ones use the default
  • NEW: ERS Page: Shifts, callouts, backup, pursuits and dispatcher tools when kartik-ers is running. Permission view_ers
  • NEW: Fake Vehicles: Other resources can add NPC vehicles that show up in plate lookups
  • NEW: Exports: CreateFakeVehicle, IsFakeVehicle, DeleteFakeVehicle, CreateWarrant, AttachUnitToCall, DetachUnitFromCall, UpdateCall, ClearCall, GetCall, SetDuty, SetUnitStatus, IsUnitDND, openMDTPage
  • NEW: Event: kartik-mdt:dndChanged
  • IMPROVEMENT: Quiet Calls: Calls can skip the alert and blip for the units that created them
  • IMPROVEMENT: Penal Code View: Factor charges show their fine and time range plus a card per factor
  • FIX: FTO / Interview Templates: Saving now updates the template instead of creating a copy, so questions no longer disappear. Failed saves show an error

Version 2.3.0: Per-Department Rank Permissions & Warrant Linked Records 2026-09-26

  • NEW: Per-Department Rank Permissions: Each department keeps its own permission list per rank. Existing rank lists auto-migrate on start, review them in Department Settings after updating
  • NEW: Copy Rank Permissions: Clone every rank list from one department to another in one click
  • NEW: Warrant Linked Records: Attach reports & incidents to warrants by ID or from the subject's records
  • NEW: Citizen Warrant History Tab: Charges, particulars, justification & clickable linked records
  • NEW: Linked Records on Warrant Cards: Expand "N Linked" to open the report / incident directly
  • NEW: Multi-Job Departments: Pick which job to hire into when several jobs share a department
  • IMPROVEMENT: Manager Access: One server-side manager check everywhere. No hidden permission bypass, so the UI always matches the server
  • IMPROVEMENT: Management Roster: Duty logs, suspensions & ranks span every job that owns the department
  • IMPROVEMENT: Emoji Support: Text columns auto-upgrade to utf8mb4 on non-utf8mb4 databases (ESX Legacy)
  • IMPROVEMENT: FTO Access: Controlled purely by the manage_fto permission
  • IMPROVEMENT: Printed Warrants: Now include linked reports & incidents
  • FIX: Gallery & citizen photos now appear instantly after capture, no MDT reopen needed

Mechanic

Version 1.5.0: kartik-hud Integration & Configurable Minigames 2026-10-04

  • NEW: kartik-hud Integration: Nitro, TCS/ESC, anti-lag, harness, gears, mileage & seatbelt can show in kartik-hud
  • NEW: Configurable Minigames: Skill check difficulty & keys globally or per action (install, stance, tires, repair, maintenance, repair kits)
  • NEW: Event kartik-mechanic:client:manualGear when the manual gear changes
  • IMPROVEMENT: Progress bar shows "Replacing" when replacing a part
  • IMPROVEMENT: Clearer management errors: unregistered shop vs. not employed. Shops are now only registered through the creator
  • FIX: Turbo Replace asked for a 27mm turbo whatever was fitted; now asks for the installed one (52mm needs 52mm)
  • FIX: False "Replaced/Repaired" notification when the server rejected the action
  • FIX: Turbo repair kit used the last driven car's data and worked on cars with no turbo
  • FIX: Bad data loads permanently downgrading 42/52mm turbos to 27mm
  • FIX: Work spot marker below the floor in MLOs

Version 1.4.9: Stacking Upgrades, Customs Turbo Stages & Handling Editor 2026-09-26

  • NEW: Customs Turbo Stages: Stage 1–4 in the customs menu; replaces GTA's default turbo
  • NEW: Handling Editor: Flags, Sub Handling (camber, toe, castor), Power Breakdown & Changes Panel
  • NEW: Crafting: Batches, stash output, per-shop categories & job/shop recipe limits
  • NEW: Auto-Harness for Police/EMS fleets & Manual Install Mode
  • NEW: Handling Lock: Editor disabled = external handling scripts keep full control
  • NEW: Full-Shape Target Zones, Electronics Exports & ak47_qb_inventory
  • IMPROVEMENT: Upgrades Now Actually Apply: Engine stages, turbos & ECU boost now stack properly instead of overwriting each other, so tuned cars feel noticeably faster. Stage multipliers were rebalanced; re-check custom engine_config / turbo_config values
  • IMPROVEMENT: Dyno: Accurate top speed
  • IMPROVEMENT: Torque Curves: Only add power; bikes no longer crippled
  • IMPROVEMENT: Upgrades apply instantly on install/entry
  • FIX: Top speed multiplier applied twice & cars stuck at stock power after a thread error
  • FIX: Handling editor saving every field instead of only edited ones

Ultimate Racing App + Free Laptop

Version 1.5.2: Track Leaderboards & Previews 2026-04-24

  • NEW: Added Cancel Race button
  • NEW: Added track leaderboards (fastest times per track)
  • NEW: Added Win/Loss stats in leaderboard
  • NEW: Added track preview to view checkpoints on map without joining race

Version 1.5.1: Spectator & Stability Overhaul 2026-04-13

  • FIX: Fixed track names showing 'Unknown Track' instead of correct locations
  • FIX: Fixed spectator exit logic after race completion
  • FIX: Fixed unwanted HUD elements appearing during spectator sessions
  • FIX: Fixed spectator synchronization for checkpoints, laps, and race positions
  • FIX: Fixed visibility issue with race buy-in options
  • FIX: Fixed crew invitation system logic
  • FIX: Fixed race deletion bug when a host leaves the session
  • FIX: Corrected sprint race logic to strictly end after 1 lap
  • FIX: Fixed various race payout calculation issues

Advanced Business & Food System

Version 1.4.8: Admin UI Persistence & Zone Placement UX Fix 2026-08-23

  • IMPROVEMENT: Admin UI State Persistence: The admin panel now remembers your active view, currently selected business, and tab even when closed and reopened
  • FIX: Zone Placement UX Fix: Creating or updating zones will no longer kick you back to the main overview dashboard when the laptop is opened again

Version 1.4.7: Box Security & UI Stability 2026-04-21

  • FIX: Fixed menu editing showing hardcoded category instead of dynamic one
  • FIX: Fixed box creation setting weight above 100kg
  • NEW: Added item whitelisting for business boxes
  • FIX: Fixed NPC and offline shop status not displaying correctly in settings page

Boosting System with Laptop

Version 1.2.2: Vinscratch & Tracker Enhancements 2026-04-21

  • IMPROVEMENT: Improved VIN scratch minigame for better fail-proof handling
  • NEW: Added cooldown for tracker remover between failed attempts

Version 1.2.1: Crypto UI Fix 2026-04-04

  • FIX: Fixed multi-crypto support to correctly display currency labels instead of internal IDs

Laptop for Custom Apps

Version 1.4.5: Connectivity & File Management 2026-03-31

  • NEW: Added a new Files Manager application
  • NEW: Added full Hotspot and WiFi connection support
  • FIX: Fixed player animation issue with a new dedicated configuration setting
  • FIX: Fixed RemoveGangMember function compatibility for qbx_core exports
  • FIX: Fixed a scrolling bug in the Network Scanner application

Illegal Marketplace Script

Version 1.1.5: Stash & Payment Refinement 2026-04-04

  • NEW: Earnings must now be collected manually via 'My Store' (no instant credit)
  • NEW: Added server-side config to define accepted payment methods
  • IMPROVEMENT: Reworked stash storage logic to resolve global stash race conditions
  • IMPROVEMENT: Removed 'kcoin' as default payment to reduce UI confusion
  • IMPROVEMENT: Removed redundant dirty money toggle button

Version 1.1.1: Currency Display & Logic FIX 2026-03-31

  • NEW: Multi-crypto support now correctly displays all supported currencies on the listing page
  • FIX: Fixed crypto ID showing instead of crypto name in the marketplace UI

Advanced Garages

Version 2.3.0-hotfix: Street Parking & Trailer Hotfix 2026-10-01

  • FIX: Street Parking: Parked vehicles no longer end up shifted or tilted. "Park Here" is smooth again
  • FIX: Trailers: Street-parked trailers now stay hitched to their truck
  • FIX: Trailers: Parked trailers no longer drop from the air when they spawn or when you collect them
  • IMPROVEMENT: Upgrade Note: Trucks and trailers street-parked before this update should be collected and parked again once

Version 2.3.0: Garage Capacity, Garage Sales, Trailers & Raids 2026-09-30

  • NEW: Garage Capacity: Total and per-player limits per garage, set in config or /garageadmin. Free spaces show on the prompt and garage menu; when full, you're sent to the nearest garage with space
  • NEW: Garage Sales: List private garages for sale, with a map blip, interior tour and buy. Owners can sell back from /mygarages
  • NEW: Trailers: Hitched trailers are stored and spawned with their vehicle, including street parking. Trailer badge in the UI, auto-registering and add-on models
  • NEW: Shared Interiors: Every interior is its own instance. Press G to invite nearby friends to view your collection
  • NEW: Livery & Extras: Menu via radial or /livery, saved to the vehicle. Job vehicles in garage zones by default
  • NEW: Garage Raids: Police breach garages to take out or seize vehicles. Grade, duty, warrant item, cooldown, owner alerts and property garage support
  • NEW: Admin Teleport: Teleport to any garage from the admin panel
  • NEW: Logs: garage_sale and garage_raid webhooks
  • NEW: Exports: RaidGarageById, OpenCustomizationMenu
  • IMPROVEMENT: Add Vehicle: Adding a vehicle in-game also registers its hitched trailer
  • IMPROVEMENT: Transfers: Single and bulk transfers now respect garage capacity
  • IMPROVEMENT: Garage Zones: Fixed leftover zones and radial items when garages reload

Banking System

Version 1.4.8: ATM DUI Localization, Custom MLO Support & Camera Overrides 2026-08-11

  • IMPROVEMENT: ATM DUI Localization: Shifted hardcoded UI strings to use the locales system (locales/en.json)
  • NEW: Custom MLO ATM Support: Added model registrations and texture candidates for the fm_fleeca_atm model
  • IMPROVEMENT: Advanced ATM Camera: Enhanced the camera system with per-model overrides, dynamic proxy configs, custom FOV, and mouse control
  • NEW: Player Repositioning: Added a reposition option to slide the player backwards from the ATM to prevent clipping (restores original coords on exit)
  • IMPROVEMENT: Localized Cheque Book System: Refactored frontend Cheque component to support localization and replaced server-side cheque notifications with localized strings
  • NEW: Dynamic Target Support: Unified interact distance options and dynamically aligned with active targeting managers

Version 1.4.7: Fixes 2026-07-07

  • FIX: Added missing locale strings

Housing & Properties

Version 1.1.1: Gift a Home, Double Doors & Weather Sync Bridge 2026-10-07

  • NEW: Give a Home: Staff can gift a home from the Tebex Products panel to an online player or a Citizen ID (that exact home or their own copy), with upkeep and rent-tax terms set per gift. Gifts can be taken back
  • NEW: Double Doors: The door picker has a Single/Double mode. Both leaves lock and unlock together, even when their hinges are far apart
  • NEW: Weather Sync Bridge: Shells, the showroom, starter previews and prop shots pause your time/weather sync (Renewed-Weathersync, cd_easytime, qb-weathersync, vSync) instead of fighting it
  • IMPROVEMENT: Physical Keys: Citizens get a key item whenever they gain access (purchase, lease, starter, mortgage, auction, Tebex deed or key grant). The key carries the lock code, so re-keying voids old keys
  • IMPROVEMENT: Showroom uses Config.Showroom.Categories, and pages fill the visible grid instead of a fixed 12 cards
  • IMPROVEMENT: Optional integrations now bind even if their resource starts after Kartik-Properties
  • IMPROVEMENT: Garage type can only be changed once a spawn point is saved
  • FIX: Shell lights no longer flicker from the weather sync re-applying the outside sky
  • FIX: "Change Locks" confirmation now works first time. Dropdowns in dialogs submit the option they show
  • FIX: UI no longer keeps mouse focus after the creator, photo camera or showroom hands control back to the game
  • FIX: Starter apartment picker failed to load with auto-allocation

Version 1.1.0: Tebex Claims, Manual Delivery & Upkeep Per Product 2026-09-26

  • NEW: Claim Old Tebex Purchases: Players paste their tbx- transaction ID in Tablet → Redemptions to get a property bought earlier. Checked with Tebex, same FiveM account only
  • NEW: Manual Tebex Delivery: Admins deliver a purchase by hand (package + Citizen ID + optional transaction ID)
  • NEW: Upkeep Per Product: Set what maintenance a Tebex buyer pays: Full, Half, Exempt or custom %
  • NEW: Tax-Free Rent for Tebex Homes: Tebex buyers renting their home out keep all the rent (ExemptPlatformTax)
  • IMPROVEMENT: Tebex Products Page: Rebuilt around your store packages, with a searchable home picker
  • IMPROVEMENT: Company & Job Homes: Can now be sold on Tebex, not just state homes
  • IMPROVEMENT: Duplicate-Proof Deliveries: Each transaction is delivered only once. Multi-package baskets deliver every package
  • IMPROVEMENT: Login Sync: A failed login step no longer stops properties loading; clear error reason in console
  • FIX: Unit Numbers: Building directory and unit pickers show "Unit 3" instead of the building name or "ID #123"
  • FIX: Phone Resource Errors: A missing or broken phone resource no longer breaks player lookups
  • FIX: ESX: Players without a first name no longer cause an error
  • FIX: Tebex Status Card: Removed the white border in-game

Dealership

Version 1.2.2: Production Time Safety & Input Validation 2026-08-13

  • FIX: Fixed a critical bug where vehicle production times could be set to 0, which caused division by zero and infinity errors in SQL
  • NEW: Added automatic database sanitization at startup to correct any existing invalid production times to 1 hour
  • NEW: Added backend and frontend input validation to enforce a minimum production time of 1 hour
  • FIX: Fixed error toast notification in the admin vehicle details menu

Conflict Resolver

Version 1.5.2: Scenario File Safety 2026-09-22

  • FIX: Scenario Files: Scenario files are no longer edited, avoiding crashes they could cause

Version 1.5.1: Auto Resolve Map Conflicts & Occlusion Fixes 2026-09-21

  • NEW: Auto Resolve Map Conflicts: Added a new Auto Resolve Map Conflict button that automatically resolves detected conflicts safely, reducing the need to manually identify and fix individual map files or entries
  • NEW: Safe Automatic Resolution: Automatic conflict resolution applies safe changes while preserving the original map resources and avoiding unnecessary modifications
  • IMPROVEMENT: Map Conflict Resolution: Improved conflict detection and resolution for map assets, including collision-related conflicts and occlusion issues that can cause maps or objects to become hidden from certain angles
  • IMPROVEMENT: Collision Handling: Map collision conflicts are now properly identified and resolved to prevent invisible collision issues caused by conflicting resources
  • IMPROVEMENT: Occlusion Handling: Improved handling of occlusion data that can incorrectly hide map objects or entire sections of a map depending on the viewing angle
  • FIX: Invisible Collision Conflicts: Fixed cases where conflicting map collision data could create invisible collisions that were difficult to identify through normal map inspection
  • FIX: Angle-Based Map Hiding: Fixed occlusion conflicts that could cause map objects to disappear or become hidden when viewed from specific angles

Clothing & Design Studio

Version 1.0.0: Shopping Basket, Tattoo Opacity & Private Creator 2026-10-07

  • NEW: Shopping Basket: Trying items on is now just a preview in clothing, barber & job shops. Add items to a basket and checkout charges only for what's in it
  • NEW: Tattoo Opacity: Per-tattoo opacity (10–100%), saved with your appearance
  • NEW: Map Blip Categories: Each shop type has its own group in the map legend
  • NEW: Private Character Creator: Each player gets their own routing bucket while creating
  • IMPROVEMENT: Layered Tattoo Painting: Lots of tattoos no longer make some disappear
  • IMPROVEMENT: Tattoo parlor strips the ped using Config.BareDefaults, same as /takeoff
  • IMPROVEMENT: Tops keep their fitted arms after checkout. Taking items off is free
  • FIX: Hair & makeup swatches showed the wrong colours
  • FIX: Ped shuffling/looking around while being dressed
  • FIX: Opening a tattoo parlor removed your existing tattoos
  • FIX: Browsing tattoos stacked unwanted previews on the ped

Version 0.8.0: Camera Height, Arrow Key Browsing & Character Fixes 2026-09-29

  • NEW: Camera Height: Drag up or down in any shop to raise or lower the camera. Drag sideways still rotates the ped
  • NEW: Arrow Key Browsing: ← → switches between styles and ↑ ↓ switches between colours. Both wrap around at the ends and skip locked items
  • NEW: Control Hints: The bottom bar now shows the Height, Style and Colour controls
  • IMPROVEMENT: Camera Presets: Choosing Head, Upper, Lower, Feet or Full resets any height you dragged to
  • IMPROVEMENT: Held Arrow Keys: Holding an arrow key scrolls at a steady pace without flicker
  • FIX: New Characters: No longer start with the previous character's face, clothes and tattoos
  • FIX: Character Switching: Tattoos no longer carry over from the last character you loaded

Gangs V2

Version 2.2.1: Full UI Translation & Live Language Switch 2026-10-07

  • NEW: Full UI Translation: Every string in the tablet, admin panel, HUD and decorate mode now comes from locales/en.json. Translate one file and the whole script follows
  • NEW: Live Language Switch: The UI follows your ox_lib locale and updates the moment a player changes language. No reopen needed
  • IMPROVEMENT: Locales now run on ox_lib (ox:locale convar), same as the rest of your server
  • IMPROVEMENT: Discord logs, the gang activity feed, keybind names, target labels and admin settings labels are all translatable
  • IMPROVEMENT: Airdrop guards go after the nearest player and keep fighting when control of them passes to another client
  • FIX: Players inside underground shells (housing, containers) spawned under a turf no longer count toward that turf's presence or capture
  • FIX: Airdrop guards no longer stand idle or ignore being shot

Version 2.2.0: External Contracts, Hotspot War Zones & Airdrop Guards 2026-10-01

  • NEW: External Contracts: Other resources can list jobs on the Contracts page. Exports RegisterExternalContract, UnregisterExternalContract, CompleteExternalContract, FailExternalContract
  • NEW: Contract Rewards to Stash: Item/weapon rewards go to the hideout stash (falls back to player). ContractSettings.itemsTo
  • NEW: Rival Turf Bonus: Corner sales in enemy turf pay extra (default +25%). Settings.Corners.Turf.EnemyPriceBonus
  • NEW: Hotspot War Zones: Contested hotspots flash on the map with a war notification. Settings.Territory.Hotspots.WarZone
  • NEW: Hotspot Police: On-duty police pause captures; dispatch goes out when a war starts. Settings.Territory.Hotspots.Police
  • NEW: Airdrop Access: Open to everyone, police excluded by default. Settings.Airdrops.Access, AllowPolice
  • NEW: Airdrop Guards: Configurable health, ammo, skill, range, drops, "clear guards first" rule and reinforcement waves. Settings.Airdrops.Guards
  • NEW: Graffiti Blacklist: Blocks words, ignoring case, spaces, symbols and leetspeak. Settings.Graffiti.Text.BlockedWords
  • IMPROVEMENT: Contract Progress: Cancels on down/ragdoll, on-foot tasks need you out of the vehicle, every task animates and faces the target
  • IMPROVEMENT: Stash Recovery: Duffel bag instead of a guard; ambush crew keeps hunting
  • IMPROVEMENT: Armored Score: Park at the breach spot and drill the rear doors
  • IMPROVEMENT: Coastal Drop: Crate on the beach, collected on foot

Advanced Ambulance Job

Version 0.6.0: Life-Threatening Trauma, Field Procedures & Triage 2026-10-07

  • NEW: Life-Threatening Trauma: Tension pneumothorax, cardiac tamponade, airway obstruction and bleeding pelvic fractures. They worsen and cause PEA arrest until treated
  • NEW: Hands-On Checks: Count pulse and breaths, open the airway, listen to each lung, FAST ultrasound
  • NEW: Field Procedures: Chest seal, needle decompression, airway suction, plus intubation, pelvic binder, splint and IO drill minigames
  • NEW: Hospital Procedures: Chest drain, pericardiocentesis, skin graft for deep burns
  • NEW: X-Ray Film: Every X-ray gives a film item, read on a lightbox
  • NEW: Blood Bag Labels: Unit, donor and expiry on every bag
  • NEW: Triage Tickets: Coloured tickets on the waiting room TV, called by medics from the board
  • NEW: NPC Crash Scenes: Trapped driver, extract before treating
  • NEW: Easy Mode: Per department, minigames become progress bars
  • NEW: 8 new items, 3 grade permissions, new injuries in admin Wounds page
  • IMPROVEMENT: CT detects pneumothorax and tamponade
  • IMPROVEMENT: Patient monitor no longer hides hand checks

Version 0.4.6: Physics Wheelchair, Check-in Aids & Screen Effect Strength 2026-09-30

  • NEW: Check-in Mobility Aid: Leaving check-in with a leg cast gives a crutch (one leg) or wheelchair (both), put straight into use. Config.CheckIn.giveAid or admin settings
  • NEW: Body Bag Respawn Delay: Bagged patients respawn after a set time instead of right away. Config.BodyBag.respawnAfter (default 120s, 0 = right away), replaces respawnImmediately
  • NEW: Screen Effect Strength: Head injury blur, pain pulse, low blood blackout and opioid sway each take a strength from 0 (off) to 2, in config or admin settings. true / false still work
  • IMPROVEMENT: Wheelchair: Now physics-driven, stops at walls, cars and people, rolls up kerbs and won't go off drops. Stays level, no more creeping downhill, tipping or launching when you get up. Rider and pusher no longer get shoved
  • IMPROVEMENT: Remote Wheelchairs: Other players' chairs stay solid and are left frozen where the rider got up
  • IMPROVEMENT: Exam Camera: Examining a patient in an ambulance keeps the camera inside, under the roof and moving with the vehicle
  • IMPROVEMENT: Carry / Drag: Animation no longer restarts constantly, so [X] to let go works, especially with a body bag

HUD Builder

Version 1.3.0: Vehicle Controls Menu 2026-10-01

  • NEW: Vehicle Controls: A new in-car menu for doors, windows, hood, trunk, engine and convertible roof, plus moving to a free seat. Opens with /vehcontrol or F6, and players can rebind the key. New Config.VehicleControl block, add it to your shared/config.lua if keeping your old config
  • NEW: Passenger Access: Set what passengers can use: "own" (their own door and window), "all" (everything except engine and roof) or "none". Config.VehicleControl.passengers
  • NEW: Seat Swap Limit: Players can only change seats below a set speed. seatSwapMaxSpeed
  • NEW: Blocked Classes: The menu is turned off for motorcycles, bicycles and trains by default. blockedClasses
  • NEW: Exports: openVehicleControl, closeVehicleControl
  • IMPROVEMENT: Synced for Everyone: Door, window and roof changes show up for every player, whoever pressed the button
  • IMPROVEMENT: Server Checks: The server checks each request against the player's seat and vehicle, and limits how fast requests can be sent

Version 1.2.0: In-Car Dash Screen & EV Speedometers 2026-09-29

  • NEW: In-Car Screen: A dashboard screen prop showing your speedometer, clock, street and fuel. Toggle with /dashscreen
  • NEW: Screen Positioning: Admins can place the screen per model with /dashscreenadjust and save it for everyone
  • NEW: EV Speedometers: 8 new styles for electric cars (Volt, Current, Cell, Flux, Pulse, Eco Needle, Twin Dial, Halo) with battery, range, power, regen and drive mode
  • NEW: Electric Cars Menu: Players pick their EV speedometer separately in settings
  • NEW: Bar & Rings: New player status style
  • NEW: EV Builder Data: Battery, range, power, regen and drive mode can be used in the HUD Builder, plus ready-made EV designs
  • IMPROVEMENT: HUD Builder: Reworked editor with zoom, smart guides, grid snapping, a shortcuts list and a cleaner design menu
  • IMPROVEMENT: Settings Previews: EV, bike and boat speedometers now preview with the right vehicle
Kartik Scripts
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