Mechanic (7-Day Trial)
7-day trial of the full mechanic system with wear & tear, tuning, crafting, dyno, and shop management.
A next-generation, fully immersive mechanic system built from the ground up for serious FiveM roleplay servers. Kartik-Mechanic delivers deep realism with advanced wear and tear, real part-based upgrades, manual transmissions, tuning, crafting, dyno testing, and full shop management. Every vehicle becomes a living system of maintenance, performance, and progression. This product is provided as a limited 7-day trial version.
Features
Full Customs System
LS Customs–style upgrade system using real inventory parts.
- Performance upgrades (Engine, Brakes, Transmission, Suspension, Turbo)
- Cosmetic mods (Spoilers, Bumpers, Skirts, Liveries)
- Full respray with color picker
- Wheel and rim customization
Advanced Wear & Tear
Realistic mechanical degradation across 15 components.
- Spark plugs, engine oil, oil filter, air filter
- Tires, brakes, suspension, clutch, gearbox
- Pistons, radiator, fuel pump, alternator
- Turbo and wheel balancing
Repair & Replacement
Repair or fully replace worn vehicle parts.
- Partial or full restoration
- Different required items
- Real animations and durations
- Fully configurable
Tiered Repair Kits
Multiple repair kit tiers with custom rules.
- Standard, Advanced, Helicopter kits
- Different efficiency levels
- Repair or replace specific categories
- Vehicle class restrictions
Vehicle Wax & Protection
Protect vehicles with long-term wax layers.
- Basic, Advanced, Premium wax
- Slows dirt accumulation
- Lasts for configurable distance
- Adds long-term vehicle care
Cleaning Kit
Realistic vehicle washing system.
- Sponge animations
- Soap and water particles
- Required before waxing
- Immersive cleaning experience
Engine Stages
Craftable high-performance engines.
- Engine Boxes
- Collect pistons, crankshafts, valves
- Stage 1–3 engines
- More power = more wear
Turbo System
Four turbocharger tiers.
- 27mm to 52mm
- Dynamic boost scaling
- RPM-based wear
- Turbo blowouts
Anti-Lag System
Exhaust pops and flames.
- RPM & speed based
- Configurable fire chance
- Requires installed parts
- Realistic sound and visuals
Glowing Brake Discs
Brake heat simulation.
- Heat builds while braking
- Glow after threshold
- Dissipates naturally
- Vehicle class configs
Gearbox & Sound Profiles
Full driving physics and audio system.
- Manual, Auto, Semi-Auto (DCT) swaps
- Realistic sound profiles (Italian, Sequential, etc.)
- Clutch system & manual shifting
- Engine stalling, lugging & gear grinding
Electronics (TCS & ESC)
Advanced electronic driver aids.
- Traction Control System (TCS)
- Electronic Stability Control (ESC)
- Configurable slip & yaw thresholds
- HUD integration and toggles
Vehicle Physics & Torque Curve
Realistic engine performance simulation.
- Model-specific torque curves
- Power-to-weight ratio scaling
- Induction gain (Turbo/Supercharger)
- Dynamic engine torque injection
Advanced Tire Physics
Professional tire simulation system.
- Multiple tire profiles (Race, Drift, Slick, etc.)
- Dynamic traction curves & lateral grip
- Thermal model (Heat affects grip)
- Real-time tire wear physics
Tuning Chip
In-car live tuning.
- Boost control
- Rev limiter
- Shift speed
- Traction tuning
Vehicle Stancing
Suspension and camber tuning.
- Adjust height
- Camber control
- Wheel placement
- Visual stancing UI
Car Lifts
Physical working lifts.
- Real props
- Configurable speed
- Height limits
- Slow zones
Dynamic Dyno Testing
Real-time performance validation.
- Dynamic prop placement via Gizmo
- Configurable testing zones
- Horsepower & Torque validation
- Real-time result graphing
Crafting System
Workbench crafting.
- Performance engines
- Mechanical parts
- Misc items
- Level-based recipes
NPC Parts Store
Configurable part shops.
- Custom locations
- Item lists
- Prices
- Ped models and blips
Dynamic Shop Management
Full mechanic business ecosystem.
- Database-driven shops (No restarts)
- Live Spatial Protocol (Zone creator)
- Employee ranking & financials
- Shop-specific pricing & permissions
Handling Editor
Admin tuning tool.
- Edit real handling values
- One-click presets
- Saved per vehicle
- Database persistence
Centralized Minigames
Unified skill check system for all actions.
- Dynamic Job Check for mechanics
- Non-mechanic usage with challenges
- Failure consequences and item loss
- Fully configurable difficulty
Mileage & Exports
Realistic distance tracking for every vehicle.
- Persistent mileage across restarts
- Developer exports for third-party scripts
- Integration with dealerships and insurance
- Accurate server-side tracking
Job Garage
Dedicated vehicles for mechanic work.
- Spawn work-ready flatbeds and service cars
- Configurable spawn offsets and blips
- Job-locked access control
- Spawn markers and cleanup logic
Flatbed Loading System
Realistic vehicle towing and transport.
- Load and unload vehicles onto flatbeds
- Bone-based attachment for precision
- Supports add-on flatbed vehicles
- Job restrictions for towing
Nitro System
Functional nitrous oxide with purge effects.
- Torque-based boost logic
- Functional purge with custom colors
- Overheat and explosion risks
- Refillable tank mechanics
Wheel Balancer
High-speed stability maintenance.
- Physical prop interaction
- Vibration mechanics for unbalanced wheels
- Precision balancing process
- Impact-based balance degradation
Bridge System
Universal compatibility with all frameworks.
- Swappable bridge files
- Supports ESX, QBCore, and Qbox
- Easy inventory and fuel integration
- Custom interaction and target support
Billing System
Charge nearby players.
- Banking integration
- Custom pricing
- Roleplay friendly
- Configurable
Seatbelt & Harness System
Realistic driver safety and impact physics.
- Seatbelt buckling with HUD indicators
- Racing harness for high-performance vehicles
- Impact-based harness snapping
- Ejection physics and windshield impact simulation
Requirements
- Framework: ESX, QBCore, QBOX
- Dependencies: inventory system, banking system
Installation
- Download the package from your Tebex account
- Extract into your FiveM resources folder
- Add 'start kartik-mechanic' to server.cfg
- Restart the server
Full documentation available in the official Kartik Scripts docs.
Available in bundles
- Dealership + Garages V2 + Mechanic Bundle
Complete vehicle ecosystem: Kartik-Dealership + Advanced Garages V2 + Mechanic. Showroom sales, 3D walk-in garages, dyno tuning, and vehicle wear.
Related FiveM scripts
- Advanced MDT & Dispatch V2
The next generation of MDT and Dispatch with a dynamic dashboard, live dispatch map, theme editor, and multi-user sync.
- Kartik’s Banking System
Advanced FiveM banking system with Fleeca & Swiss banks, loans, credit cards, payrolls, and POS payments.
- Kartik-Dealership
Advanced FiveM dealership system with rentals, repossessions, vouchers, memberships, and full admin control.
Recent updates
Version 1.5.0: kartik-hud Integration & Configurable Minigames
- NEW: kartik-hud Integration: Nitro, TCS/ESC, anti-lag, harness, gears, mileage & seatbelt can show in kartik-hud
- NEW: Configurable Minigames: Skill check difficulty & keys globally or per action (install, stance, tires, repair, maintenance, repair kits)
- NEW: Event kartik-mechanic:client:manualGear when the manual gear changes
- IMPROVEMENT: Progress bar shows "Replacing" when replacing a part
- IMPROVEMENT: Clearer management errors: unregistered shop vs. not employed. Shops are now only registered through the creator
- FIX: Turbo Replace asked for a 27mm turbo whatever was fitted; now asks for the installed one (52mm needs 52mm)
- FIX: False "Replaced/Repaired" notification when the server rejected the action
- FIX: Turbo repair kit used the last driven car's data and worked on cars with no turbo
- FIX: Bad data loads permanently downgrading 42/52mm turbos to 27mm
- FIX: Work spot marker below the floor in MLOs
Version 1.4.9: Stacking Upgrades, Customs Turbo Stages & Handling Editor
- NEW: Customs Turbo Stages: Stage 1–4 in the customs menu; replaces GTA's default turbo
- NEW: Handling Editor: Flags, Sub Handling (camber, toe, castor), Power Breakdown & Changes Panel
- NEW: Crafting: Batches, stash output, per-shop categories & job/shop recipe limits
- NEW: Auto-Harness for Police/EMS fleets & Manual Install Mode
- NEW: Handling Lock: Editor disabled = external handling scripts keep full control
- NEW: Full-Shape Target Zones, Electronics Exports & ak47_qb_inventory
- IMPROVEMENT: Upgrades Now Actually Apply: Engine stages, turbos & ECU boost now stack properly instead of overwriting each other, so tuned cars feel noticeably faster. Stage multipliers were rebalanced; re-check custom engine_config / turbo_config values
- IMPROVEMENT: Dyno: Accurate top speed
- IMPROVEMENT: Torque Curves: Only add power; bikes no longer crippled
- IMPROVEMENT: Upgrades apply instantly on install/entry
- FIX: Top speed multiplier applied twice & cars stuck at stock power after a thread error
- FIX: Handling editor saving every field instead of only edited ones
Version 1.4.8: Placeable Car Lifts & Public Dyno Zones
- NEW: Placeable Car Lifts: Place lifts from the Mech Creator (LiftProp), with optional pillars and custom height
- NEW: Public Dyno Zones: Public dyno zones can be used by all players, not just mechanics
- IMPROVEMENT: Dyno Readings: HP, torque and top speed now use live vehicle data, closer to how the car really drives. No more jumping numbers
- IMPROVEMENT: Dyno Boost: Only shows when a turbo is fitted and turned on
- IMPROVEMENT: Lift Sync: Lifts load from shop zones and stay synced for all players
- IMPROVEMENT: Prop Placement: Props land in the right spot and face the right way
- IMPROVEMENT: Animations: Turbo, anti-lag, transmission, paint and repair kits use a new mechanic animation
- IMPROVEMENT: Props & Tablet: New tool and paint props. Tablet hides during maintenance and in the creator
- FIX: Paint Spray: Paint effect no longer stays on after a paint job
- FIX: Progress Bar: A missing animation no longer breaks it
- FIX: Dyno Engine Health: Badly damaged engines no longer give broken readings
Need help choosing? Read the documentation or ask in the Discord server. Back to all scripts.
