Mechanic (7-Day Trial)

Frameworks: QBCore, ESX & Qbox

7-day trial of the full mechanic system with wear & tear, tuning, crafting, dyno, and shop management.

A next-generation, fully immersive mechanic system built from the ground up for serious FiveM roleplay servers. Kartik-Mechanic delivers deep realism with advanced wear and tear, real part-based upgrades, manual transmissions, tuning, crafting, dyno testing, and full shop management. Every vehicle becomes a living system of maintenance, performance, and progression. This product is provided as a limited 7-day trial version.

Features

Full Customs System

LS Customs–style upgrade system using real inventory parts.

  • Performance upgrades (Engine, Brakes, Transmission, Suspension, Turbo)
  • Cosmetic mods (Spoilers, Bumpers, Skirts, Liveries)
  • Full respray with color picker
  • Wheel and rim customization

Advanced Wear & Tear

Realistic mechanical degradation across 15 components.

  • Spark plugs, engine oil, oil filter, air filter
  • Tires, brakes, suspension, clutch, gearbox
  • Pistons, radiator, fuel pump, alternator
  • Turbo and wheel balancing

Repair & Replacement

Repair or fully replace worn vehicle parts.

  • Partial or full restoration
  • Different required items
  • Real animations and durations
  • Fully configurable

Tiered Repair Kits

Multiple repair kit tiers with custom rules.

  • Standard, Advanced, Helicopter kits
  • Different efficiency levels
  • Repair or replace specific categories
  • Vehicle class restrictions

Vehicle Wax & Protection

Protect vehicles with long-term wax layers.

  • Basic, Advanced, Premium wax
  • Slows dirt accumulation
  • Lasts for configurable distance
  • Adds long-term vehicle care

Cleaning Kit

Realistic vehicle washing system.

  • Sponge animations
  • Soap and water particles
  • Required before waxing
  • Immersive cleaning experience

Engine Stages

Craftable high-performance engines.

  • Engine Boxes
  • Collect pistons, crankshafts, valves
  • Stage 1–3 engines
  • More power = more wear

Turbo System

Four turbocharger tiers.

  • 27mm to 52mm
  • Dynamic boost scaling
  • RPM-based wear
  • Turbo blowouts

Anti-Lag System

Exhaust pops and flames.

  • RPM & speed based
  • Configurable fire chance
  • Requires installed parts
  • Realistic sound and visuals

Glowing Brake Discs

Brake heat simulation.

  • Heat builds while braking
  • Glow after threshold
  • Dissipates naturally
  • Vehicle class configs

Gearbox & Sound Profiles

Full driving physics and audio system.

  • Manual, Auto, Semi-Auto (DCT) swaps
  • Realistic sound profiles (Italian, Sequential, etc.)
  • Clutch system & manual shifting
  • Engine stalling, lugging & gear grinding

Electronics (TCS & ESC)

Advanced electronic driver aids.

  • Traction Control System (TCS)
  • Electronic Stability Control (ESC)
  • Configurable slip & yaw thresholds
  • HUD integration and toggles

Vehicle Physics & Torque Curve

Realistic engine performance simulation.

  • Model-specific torque curves
  • Power-to-weight ratio scaling
  • Induction gain (Turbo/Supercharger)
  • Dynamic engine torque injection

Advanced Tire Physics

Professional tire simulation system.

  • Multiple tire profiles (Race, Drift, Slick, etc.)
  • Dynamic traction curves & lateral grip
  • Thermal model (Heat affects grip)
  • Real-time tire wear physics

Tuning Chip

In-car live tuning.

  • Boost control
  • Rev limiter
  • Shift speed
  • Traction tuning

Vehicle Stancing

Suspension and camber tuning.

  • Adjust height
  • Camber control
  • Wheel placement
  • Visual stancing UI

Car Lifts

Physical working lifts.

  • Real props
  • Configurable speed
  • Height limits
  • Slow zones

Dynamic Dyno Testing

Real-time performance validation.

  • Dynamic prop placement via Gizmo
  • Configurable testing zones
  • Horsepower & Torque validation
  • Real-time result graphing

Crafting System

Workbench crafting.

  • Performance engines
  • Mechanical parts
  • Misc items
  • Level-based recipes

NPC Parts Store

Configurable part shops.

  • Custom locations
  • Item lists
  • Prices
  • Ped models and blips

Dynamic Shop Management

Full mechanic business ecosystem.

  • Database-driven shops (No restarts)
  • Live Spatial Protocol (Zone creator)
  • Employee ranking & financials
  • Shop-specific pricing & permissions

Handling Editor

Admin tuning tool.

  • Edit real handling values
  • One-click presets
  • Saved per vehicle
  • Database persistence

Centralized Minigames

Unified skill check system for all actions.

  • Dynamic Job Check for mechanics
  • Non-mechanic usage with challenges
  • Failure consequences and item loss
  • Fully configurable difficulty

Mileage & Exports

Realistic distance tracking for every vehicle.

  • Persistent mileage across restarts
  • Developer exports for third-party scripts
  • Integration with dealerships and insurance
  • Accurate server-side tracking

Job Garage

Dedicated vehicles for mechanic work.

  • Spawn work-ready flatbeds and service cars
  • Configurable spawn offsets and blips
  • Job-locked access control
  • Spawn markers and cleanup logic

Flatbed Loading System

Realistic vehicle towing and transport.

  • Load and unload vehicles onto flatbeds
  • Bone-based attachment for precision
  • Supports add-on flatbed vehicles
  • Job restrictions for towing

Nitro System

Functional nitrous oxide with purge effects.

  • Torque-based boost logic
  • Functional purge with custom colors
  • Overheat and explosion risks
  • Refillable tank mechanics

Wheel Balancer

High-speed stability maintenance.

  • Physical prop interaction
  • Vibration mechanics for unbalanced wheels
  • Precision balancing process
  • Impact-based balance degradation

Bridge System

Universal compatibility with all frameworks.

  • Swappable bridge files
  • Supports ESX, QBCore, and Qbox
  • Easy inventory and fuel integration
  • Custom interaction and target support

Billing System

Charge nearby players.

  • Banking integration
  • Custom pricing
  • Roleplay friendly
  • Configurable

Seatbelt & Harness System

Realistic driver safety and impact physics.

  • Seatbelt buckling with HUD indicators
  • Racing harness for high-performance vehicles
  • Impact-based harness snapping
  • Ejection physics and windshield impact simulation

Requirements

  • Framework: ESX, QBCore, QBOX
  • Dependencies: inventory system, banking system

Installation

  1. Download the package from your Tebex account
  2. Extract into your FiveM resources folder
  3. Add 'start kartik-mechanic' to server.cfg
  4. Restart the server

Full documentation available in the official Kartik Scripts docs.

Available in bundles

  • Dealership + Garages V2 + Mechanic Bundle $85.99 | For QBCore, ESX & Qbox

    Complete vehicle ecosystem: Kartik-Dealership + Advanced Garages V2 + Mechanic. Showroom sales, 3D walk-in garages, dyno tuning, and vehicle wear.

Related FiveM scripts

  • Advanced MDT & Dispatch V2 $69.99 | For QBCore, ESX & Qbox

    The next generation of MDT and Dispatch with a dynamic dashboard, live dispatch map, theme editor, and multi-user sync.

  • Kartik’s Banking System $34.99 | For QBCore, ESX & Qbox

    Advanced FiveM banking system with Fleeca & Swiss banks, loans, credit cards, payrolls, and POS payments.

  • Kartik-Dealership $29.99 | For QBCore, ESX & Qbox

    Advanced FiveM dealership system with rentals, repossessions, vouchers, memberships, and full admin control.

Recent updates

Version 1.5.0: kartik-hud Integration & Configurable Minigames 2026-10-04

  • NEW: kartik-hud Integration: Nitro, TCS/ESC, anti-lag, harness, gears, mileage & seatbelt can show in kartik-hud
  • NEW: Configurable Minigames: Skill check difficulty & keys globally or per action (install, stance, tires, repair, maintenance, repair kits)
  • NEW: Event kartik-mechanic:client:manualGear when the manual gear changes
  • IMPROVEMENT: Progress bar shows "Replacing" when replacing a part
  • IMPROVEMENT: Clearer management errors: unregistered shop vs. not employed. Shops are now only registered through the creator
  • FIX: Turbo Replace asked for a 27mm turbo whatever was fitted; now asks for the installed one (52mm needs 52mm)
  • FIX: False "Replaced/Repaired" notification when the server rejected the action
  • FIX: Turbo repair kit used the last driven car's data and worked on cars with no turbo
  • FIX: Bad data loads permanently downgrading 42/52mm turbos to 27mm
  • FIX: Work spot marker below the floor in MLOs

Version 1.4.9: Stacking Upgrades, Customs Turbo Stages & Handling Editor 2026-09-26

  • NEW: Customs Turbo Stages: Stage 1–4 in the customs menu; replaces GTA's default turbo
  • NEW: Handling Editor: Flags, Sub Handling (camber, toe, castor), Power Breakdown & Changes Panel
  • NEW: Crafting: Batches, stash output, per-shop categories & job/shop recipe limits
  • NEW: Auto-Harness for Police/EMS fleets & Manual Install Mode
  • NEW: Handling Lock: Editor disabled = external handling scripts keep full control
  • NEW: Full-Shape Target Zones, Electronics Exports & ak47_qb_inventory
  • IMPROVEMENT: Upgrades Now Actually Apply: Engine stages, turbos & ECU boost now stack properly instead of overwriting each other, so tuned cars feel noticeably faster. Stage multipliers were rebalanced; re-check custom engine_config / turbo_config values
  • IMPROVEMENT: Dyno: Accurate top speed
  • IMPROVEMENT: Torque Curves: Only add power; bikes no longer crippled
  • IMPROVEMENT: Upgrades apply instantly on install/entry
  • FIX: Top speed multiplier applied twice & cars stuck at stock power after a thread error
  • FIX: Handling editor saving every field instead of only edited ones

Version 1.4.8: Placeable Car Lifts & Public Dyno Zones 2026-09-17

  • NEW: Placeable Car Lifts: Place lifts from the Mech Creator (LiftProp), with optional pillars and custom height
  • NEW: Public Dyno Zones: Public dyno zones can be used by all players, not just mechanics
  • IMPROVEMENT: Dyno Readings: HP, torque and top speed now use live vehicle data, closer to how the car really drives. No more jumping numbers
  • IMPROVEMENT: Dyno Boost: Only shows when a turbo is fitted and turned on
  • IMPROVEMENT: Lift Sync: Lifts load from shop zones and stay synced for all players
  • IMPROVEMENT: Prop Placement: Props land in the right spot and face the right way
  • IMPROVEMENT: Animations: Turbo, anti-lag, transmission, paint and repair kits use a new mechanic animation
  • IMPROVEMENT: Props & Tablet: New tool and paint props. Tablet hides during maintenance and in the creator
  • FIX: Paint Spray: Paint effect no longer stays on after a paint job
  • FIX: Progress Bar: A missing animation no longer breaks it
  • FIX: Dyno Engine Health: Badly damaged engines no longer give broken readings

View the full changelog

Need help choosing? Read the documentation or ask in the Discord server. Back to all scripts.

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