Conflict Resolver
All-in-one in-game conflict scanner & fixer for carcols/modkit IDs, siren IDs, duplicate map files, and clipping props.
A highly optimized, zero-configuration in-game tool designed to locate, manage, and fix conflicts within your FiveM server's resources. From conflicting Modkit & Siren IDs in carcols.meta to duplicate map file cleanup and real-time bounding box collision detection in-world, Kartik Conflict Resolver has you covered.
Features
Carcols ID Scanner & Auto-Fixer
Parse carcols.meta configurations and fix overlapping Modkit and Siren IDs.
- Scan and re-assign conflicting Modkit IDs instantly
- Smart-routing for Siren IDs: auto-patches carcols.meta and updates references in vehicles.meta & carvariations.meta
- Highly optimized and framework-agnostic
Duplicate Map Asset Cleaner
Detect and clean up duplicate ymap, ybn, ytyp, and ydr assets streamed in different folders.
- Identifies redundant files streamed across different resources
- Select which file to keep (newest/largest) and delete duplicates
- Prevents rendering glitches, flickering textures, and invisible walls
Live 3D In-World Map Editor
Fly around in freecam to scan, select, and adjust world objects directly in-game.
- Detect stacked props (duplicate placements causing visual z-fighting)
- Highlight cross-model collisions (props clipping and intersecting each other)
- Click props using raycasting and grab, translate, rotate, or hide them
Zero-Downtime Dynamic Overrides
Changes committed in-game are saved to server store and synced to all clients dynamically.
- Dynamic override application client-side as objects stream in
- No server restarts, no resource restarts, no manual CodeWalker edits
- Fully reversible using the clear override button
Automated Backup & Restore Manager
Files are automatically backed up before any modifications are written to disk.
- Compresses and saves original files before rewriting carcols or deleting duplicates
- Full UI list of backups showing author, date, and changes
- One-click restoration of any past backup
MySQL Database Backup & Restore
Built-in scheduled and manual database backup manager with one-click restoration.
- Automated 12-hour schedule checks (postponed if players are online to avoid performance impact)
- Custom path configuration for mysql and mysqldump via server convars
- Maintains a history of the 10 most recent backups with automated pruning
Clothing & Prop Conflict Scanner
Locate slot clashes in apparel definitions, find duplicate meshes/textures, and preview custom wardrobes side-by-side.
- Scans all apparel metadata files to automatically shift clashing slot indices to free slots
- Automated Replace-to-Addon conversion on-the-fly when reindexing replace packs
- Real-time in-game previews spawning character clones with sleek NUI HUD overlays
Requirements
- Framework: Standalone (Works with ESX, QBCore, Qbox, etc.)
Installation
- Download the package from your Tebex account
- Place the kartik-conflictresolver folder into your server's resources directory
- Add 'ensure kartik-conflictresolver' to your server.cfg
- Configure access permissions in server.cfg using: add_ace group.admin command.conflicts allow
- Restart your server
For help, setup assistance, or feature requests, open a support ticket on our Discord server.
Related FiveM scripts
- Advanced MDT & Dispatch V2
The next generation of MDT and Dispatch with a dynamic dashboard, live dispatch map, theme editor, and multi-user sync.
- Kartik’s Banking System
Advanced FiveM banking system with Fleeca & Swiss banks, loans, credit cards, payrolls, and POS payments.
- Kartik-Dealership
Advanced FiveM dealership system with rentals, repossessions, vouchers, memberships, and full admin control.
- Advanced Garages V2
Complete vehicle management ecosystem with React NUI, persistent street parking, 3D walk-in garages, police raids, garage sales, trailer storage, and DMV transfers.
Recent updates
Version 1.5.2: Scenario File Safety
- FIX: Scenario Files: Scenario files are no longer edited, avoiding crashes they could cause
Version 1.5.1: Auto Resolve Map Conflicts & Occlusion Fixes
- NEW: Auto Resolve Map Conflicts: Added a new Auto Resolve Map Conflict button that automatically resolves detected conflicts safely, reducing the need to manually identify and fix individual map files or entries
- NEW: Safe Automatic Resolution: Automatic conflict resolution applies safe changes while preserving the original map resources and avoiding unnecessary modifications
- IMPROVEMENT: Map Conflict Resolution: Improved conflict detection and resolution for map assets, including collision-related conflicts and occlusion issues that can cause maps or objects to become hidden from certain angles
- IMPROVEMENT: Collision Handling: Map collision conflicts are now properly identified and resolved to prevent invisible collision issues caused by conflicting resources
- IMPROVEMENT: Occlusion Handling: Improved handling of occlusion data that can incorrectly hide map objects or entire sections of a map depending on the viewing angle
- FIX: Invisible Collision Conflicts: Fixed cases where conflicting map collision data could create invisible collisions that were difficult to identify through normal map inspection
- FIX: Angle-Based Map Hiding: Fixed occlusion conflicts that could cause map objects to disappear or become hidden when viewed from specific angles
Version 1.5.0: Static Map Piece Editing & Faster Road Paths
- NEW: Edit Static Map Pieces: Palms, poles and fences can now be moved in the In-World Editor. Saved edits show for every player
- NEW: Smarter Prop Picking: Selects props with no collision or with collision in the map. No more picking through walls
- IMPROVEMENT: No Auto-Zoom on Click: Clicking a prop in the world no longer moves the camera. The list and TAB still fly to it
- IMPROVEMENT: Moving Props: Base-game props no longer snap back mid-drag, and props spawned by other scripts can be moved
- IMPROVEMENT: Editor Feedback: Drags no longer count as clicks, and a miss or a locked prop now shows a message
- IMPROVEMENT: Zone Authority List: Only lists started resources with content inside the zone
- IMPROVEMENT: Road Path Lookup: Reads only your map tile and no longer freezes the server. Minutes down to seconds
- IMPROVEMENT: Road Fix Backups: Restorable from the Backups tab, no more .ynd.bak files left inside resources
- IMPROVEMENT: Clothing Shift Check: No longer times out on big servers or sends two packs to the same letter
- IMPROVEMENT: UI Cleanup: Removed emojis from the UI
- FIX: Out-of-Memory Restarts: Scans running at the same time no longer build duplicate indexes, and a stuck scan no longer blocks later ones
- FIX: Road Fix EACCES: Road fixes now work on servers without filesystem permission
Need help choosing? Read the documentation or ask in the Discord server. Back to all scripts.
