Conflict Resolver

Price: $29.99

All-in-one in-game conflict scanner & fixer for carcols/modkit IDs, siren IDs, duplicate map files, and clipping props.

A highly optimized, zero-configuration in-game tool designed to locate, manage, and fix conflicts within your FiveM server's resources. From conflicting Modkit & Siren IDs in carcols.meta to duplicate map file cleanup and real-time bounding box collision detection in-world, Kartik Conflict Resolver has you covered.

Features

Carcols ID Scanner & Auto-Fixer

Parse carcols.meta configurations and fix overlapping Modkit and Siren IDs.

  • Scan and re-assign conflicting Modkit IDs instantly
  • Smart-routing for Siren IDs: auto-patches carcols.meta and updates references in vehicles.meta & carvariations.meta
  • Highly optimized and framework-agnostic

Duplicate Map Asset Cleaner

Detect and clean up duplicate ymap, ybn, ytyp, and ydr assets streamed in different folders.

  • Identifies redundant files streamed across different resources
  • Select which file to keep (newest/largest) and delete duplicates
  • Prevents rendering glitches, flickering textures, and invisible walls

Live 3D In-World Map Editor

Fly around in freecam to scan, select, and adjust world objects directly in-game.

  • Detect stacked props (duplicate placements causing visual z-fighting)
  • Highlight cross-model collisions (props clipping and intersecting each other)
  • Click props using raycasting and grab, translate, rotate, or hide them

Zero-Downtime Dynamic Overrides

Changes committed in-game are saved to server store and synced to all clients dynamically.

  • Dynamic override application client-side as objects stream in
  • No server restarts, no resource restarts, no manual CodeWalker edits
  • Fully reversible using the clear override button

Automated Backup & Restore Manager

Files are automatically backed up before any modifications are written to disk.

  • Compresses and saves original files before rewriting carcols or deleting duplicates
  • Full UI list of backups showing author, date, and changes
  • One-click restoration of any past backup

MySQL Database Backup & Restore

Built-in scheduled and manual database backup manager with one-click restoration.

  • Automated 12-hour schedule checks (postponed if players are online to avoid performance impact)
  • Custom path configuration for mysql and mysqldump via server convars
  • Maintains a history of the 10 most recent backups with automated pruning

Clothing & Prop Conflict Scanner

Locate slot clashes in apparel definitions, find duplicate meshes/textures, and preview custom wardrobes side-by-side.

  • Scans all apparel metadata files to automatically shift clashing slot indices to free slots
  • Automated Replace-to-Addon conversion on-the-fly when reindexing replace packs
  • Real-time in-game previews spawning character clones with sleek NUI HUD overlays

Requirements

  • Framework: Standalone (Works with ESX, QBCore, Qbox, etc.)

Installation

  1. Download the package from your Tebex account
  2. Place the kartik-conflictresolver folder into your server's resources directory
  3. Add 'ensure kartik-conflictresolver' to your server.cfg
  4. Configure access permissions in server.cfg using: add_ace group.admin command.conflicts allow
  5. Restart your server

For help, setup assistance, or feature requests, open a support ticket on our Discord server.

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Recent updates

Version 1.5.2: Scenario File Safety 2026-09-22

  • FIX: Scenario Files: Scenario files are no longer edited, avoiding crashes they could cause

Version 1.5.1: Auto Resolve Map Conflicts & Occlusion Fixes 2026-09-21

  • NEW: Auto Resolve Map Conflicts: Added a new Auto Resolve Map Conflict button that automatically resolves detected conflicts safely, reducing the need to manually identify and fix individual map files or entries
  • NEW: Safe Automatic Resolution: Automatic conflict resolution applies safe changes while preserving the original map resources and avoiding unnecessary modifications
  • IMPROVEMENT: Map Conflict Resolution: Improved conflict detection and resolution for map assets, including collision-related conflicts and occlusion issues that can cause maps or objects to become hidden from certain angles
  • IMPROVEMENT: Collision Handling: Map collision conflicts are now properly identified and resolved to prevent invisible collision issues caused by conflicting resources
  • IMPROVEMENT: Occlusion Handling: Improved handling of occlusion data that can incorrectly hide map objects or entire sections of a map depending on the viewing angle
  • FIX: Invisible Collision Conflicts: Fixed cases where conflicting map collision data could create invisible collisions that were difficult to identify through normal map inspection
  • FIX: Angle-Based Map Hiding: Fixed occlusion conflicts that could cause map objects to disappear or become hidden when viewed from specific angles

Version 1.5.0: Static Map Piece Editing & Faster Road Paths 2026-09-15

  • NEW: Edit Static Map Pieces: Palms, poles and fences can now be moved in the In-World Editor. Saved edits show for every player
  • NEW: Smarter Prop Picking: Selects props with no collision or with collision in the map. No more picking through walls
  • IMPROVEMENT: No Auto-Zoom on Click: Clicking a prop in the world no longer moves the camera. The list and TAB still fly to it
  • IMPROVEMENT: Moving Props: Base-game props no longer snap back mid-drag, and props spawned by other scripts can be moved
  • IMPROVEMENT: Editor Feedback: Drags no longer count as clicks, and a miss or a locked prop now shows a message
  • IMPROVEMENT: Zone Authority List: Only lists started resources with content inside the zone
  • IMPROVEMENT: Road Path Lookup: Reads only your map tile and no longer freezes the server. Minutes down to seconds
  • IMPROVEMENT: Road Fix Backups: Restorable from the Backups tab, no more .ynd.bak files left inside resources
  • IMPROVEMENT: Clothing Shift Check: No longer times out on big servers or sends two packs to the same letter
  • IMPROVEMENT: UI Cleanup: Removed emojis from the UI
  • FIX: Out-of-Memory Restarts: Scans running at the same time no longer build duplicate indexes, and a stuck scan no longer blocks later ones
  • FIX: Road Fix EACCES: Road fixes now work on servers without filesystem permission

View the full changelog

Need help choosing? Read the documentation or ask in the Discord server. Back to all scripts.

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